CAR-model

The CAR-model is a model by Menno Deen, based on Ryan and Deci’s Self-Determination Theory. It describes the three factors a game must incorporate, to be an interesting game, namely:

Competence

Autonomy

Relatedness

Interestingly, these overlap nicely with my own vision for this project, and the 10 Crucial Factors of Experience Design (Sheldon). I think I need to find out more about this research!

The Crucial Factors applied to Light Scribing

In the next user evaluation, I would like to find out more about what values and meaning user describe to Light Scribing. But what are the best questions to ask? Using my own version of the Top 10 Needs for a Positive User Experience by Sheldon (2001), I will start to chalk up some possible questions to ask. Hopefully they give me some kind of framework to at least look at the whole experience from different angles. Continue reading

10 Crucial Factors of User Experience Design

From a presentation by dr. Jacques Terken, the Top 10 Needs for a Positive User Experience according to Sheldon (2001):

“Autonomy—independence Feeling like you are the cause of your own actions rather than feeling that external forces or pressure are the cause of your action

Competence—effectance Feeling that you are very capable and effective in your actions rather than feeling incompetent or ineffective

Relatedness—belongingness Feeling that you have regular intimate contact with people who care about you rather than feeling lonely and uncared for Continue reading

Co-Creating Stories (setup)

Just a few minutes ago, I met my next door neighbour and we set a date for some user testing! It is going *down* this Monday, I can’t wait! It will probably be four kids between the ages of 14-18, painting with light in the neighbourhood square. So I started work on the setup of this user test, the questions I want to ask, the equipment I want to use for the light painting, etcetera.

What do teenagers usually do after school? What are the habits and rituals that teenagers have in relation to exercise/activity and communication? Are there certain fixed activities or people? Do they communicate about their activities, and with whom? Why do they do these activities? Continue reading