Value Laddering

Last week I got this paper from dr. Tilde Bekker about Value Laddering. Value laddering is a technique to interview users about their experience with a product, based on following through on answers by asking ‘why’ several times. This site also has a pretty thorough description of the process.

Hopefully I can finish the GUI and prototype this week, so I’ll have time to evaluate my concept with users. It would be great to use the Value Laddering technique for this. I need to find out how to do it exactly and write a plan!

Design and Research

Ever since I moved from product design to studying Master of Industrial Design, I have been in love with research. So I decided: I want to go into ‘Design Research’. But what is design research? Ever helpful Rob Tieben provided me with a clue, in the form of this little list of four ways to do design research:

  • design for research
  • research for design
  • design through research
  • research through design

Better Late than Never: a Research Question

This chart in my last post makes it quite clear where I stand in terms of progress on this project, and why it was unclear to me where I was going. I think I need to redefine my research question a bit more specific. I also need to go over the research one more time with the research question in mind, and make a short and clear abstract that will also serve as a base for my hypothesis. Continue reading

Grab This Beast by the Horns

Today I am working to get a grip on my process. It seems I lack the overview necessary to see where I am going and how I will get there. So what is my design process? Continue reading

The Shape of Sharing

After Dr. Tilde Bekker’s example, I started work on my own ‘web of parameters’. At first it was quite messy, but after some rounds of pressure, a neat little five-sided diamond emerged.

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Interaction Design: Tilde’s Web of Parameters

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Today, dr. ir. Tilde Bekker was telling me about interaction design, how several different parameters are connected to each other in something like an elastic web. If you change one aspect, it influences the others as well. Continue reading

10 Crucial Factors of User Experience Design

From a presentation by dr. Jacques Terken, the Top 10 Needs for a Positive User Experience according to Sheldon (2001):

“Autonomy—independence Feeling like you are the cause of your own actions rather than feeling that external forces or pressure are the cause of your action

Competence—effectance Feeling that you are very capable and effective in your actions rather than feeling incompetent or ineffective

Relatedness—belongingness Feeling that you have regular intimate contact with people who care about you rather than feeling lonely and uncared for Continue reading

3D Projecting

There is one thing that keeps coming back to me, which is 3D projecting. How cool would that be? But how how does it work? Is it even possible? Continue reading

Light Painting Video

Look at these two videos with some incredible artwork:

a commercial for Ford, but that did not bother me 🙂

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Expressive Light Scribing links

A new project! The goal of this project is to get teenagers to move around more. A very attractive thing to do, that also requires that you move around, is making light graffiti, or light scribing, or light art.

My coaches this semester will be prof. dr. Ben Schouten, dr. Tilde Bekker and Rob Tieben. The client is the PlayFit Consortium.

Read more for lots of links to pictures and papers!

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