[Kom-pi-tuhnt]

com·pe·tent

[kom-pi-tuhnt]
adjective
  1. having suitable or sufficient skill, knowledge, experience,etc., for some purpose; properly qualified: He is perfectly competent to manage the bank branch.
  2. adequate but not exceptional.
  3. Law: (of a witness, a party to a contract, etc.) having legal competence.
  4. Geology: (of a bed or stratum) able to undergo folding without flowage or change in thickness.
Why did I look this up? Sometimes a word is so often used out of its proper context, that it starts to lose meaning. For me, this happened with the word ‘competent’. At the TU/e, skills are ‘competencies’, learning is ‘competency development’. It is overused and overvalued, like it should be a goal to be a competent person. Actually, ‘competent’ means just enough, suitable, you’ll do. You’re OK but nothing more. Why should we strive for that?

Answer Your Research Question: a Hypothesis

Q: Why would teenagers want to do Light Scribing?

A: Light Scribing can make teenagers feel competent and connected to their friends.

After meeting with Rob Tieben today, I discovered there is still something missing here. Light Scribing does not in itself give the feeling of competency or connectedness. That this came out of my research is because from the start, I went with the assumption that the Light Scribing would be done within a social network setting. So the real answer could be:

A: Light Scribing within a social system can make teenagers feel competent and connected to their friends.

Better?

*off thinking about it some more*

Proposal for Scientific Method Design Process

I am curious to see what I have overlooked and how I can improve this chart.Let me know!

Scientific Method Adapted to Design Practice

I looked at basic scientific method on Wikipedia. Now this is very generic and perhaps not really suited to designers.

Elements of scientific method

Continue reading

What Do You Think of This Blog?

The date was February 13, 2012, when I got an email from my blog host. Someone liked my post! It was my very first ‘like’ ever, and since then, more and more people started reading my blog, liking it and even following it.  Continue reading

Express Yourself

Since the start of this project, I have sometimes noticed that the way I tell people about it is unclear. I have done so much research and stumbled upon so many interesting things and it all gets muddled up into a mess of words, spoken as quickly as possible to get as much info into one sentence as the listener will bear. And sometimes not. A bit like in the sentence before last, if you will.

This is why I liked this post summarising Winston Churchill’s advice for speaking clearly and concisely. Actually I think it goes for writing as well. Ok, I’m off practising now.

A Long List of Ideas that May or May Not Have Anything to do with Light Scribing and May or May Not Exist Already

  1. Fire making model- hard work at first, but then easy to share
  2. Holographic film inside real world
  3. Group knitting
  4. Dome of light- personal space
  5. Capture cityscape light/ traffic in pictures
  6. Trail follower games
  7. Lightscribe app: making and sharing pictures
  8. Crayon graffiti
  9. Lightscribe photography competition
  10. Recipe email chain letter Continue reading

Interaction Design: Tilde’s Web of Parameters

Image

Today, dr. ir. Tilde Bekker was telling me about interaction design, how several different parameters are connected to each other in something like an elastic web. If you change one aspect, it influences the others as well. Continue reading

The Crucial Factors applied to Light Scribing

In the next user evaluation, I would like to find out more about what values and meaning user describe to Light Scribing. But what are the best questions to ask? Using my own version of the Top 10 Needs for a Positive User Experience by Sheldon (2001), I will start to chalk up some possible questions to ask. Hopefully they give me some kind of framework to at least look at the whole experience from different angles. Continue reading

10 Crucial Factors of User Experience Design

From a presentation by dr. Jacques Terken, the Top 10 Needs for a Positive User Experience according to Sheldon (2001):

“Autonomy—independence Feeling like you are the cause of your own actions rather than feeling that external forces or pressure are the cause of your action

Competence—effectance Feeling that you are very capable and effective in your actions rather than feeling incompetent or ineffective

Relatedness—belongingness Feeling that you have regular intimate contact with people who care about you rather than feeling lonely and uncared for Continue reading