Plenary opening by Paola Antonelli of MOMA New York. A great lecture, pity the video is not online yet. Will post a link when it is! She said a few great things that will stay with me.
- Design is about improving the world, almost like a hippocratic oath to try and make the world better, not worse. You have a responsibility.
- Want to change the world? Don’t talk so much about it. Start working and we’ll see.
- Good aesthetics is a form of respect for the user. It is a civil right.
Posters of works in progress. I talked to Mac Hassenzahl, my favourite researcher, who helped me with a few tips for my graduation project:
- Most IT companies do not care too much about Experience Design, instead use ‘UX’ as a word for aesthetics
- After involving the user, there has to be someone who takes authority and deciddes what to do with the outcomes. This could be a designer, but could other people also take this role? How?
- I need to specify my research question and try to solve a smaller problem
My reading list includes:
- An Interaction Vocabulary. Describing The How Of Interaction – Diefenbach, Lenz, Hassenzahl
- Letting Go: Working with the Rhythm of Participants – Coles-Kemp, Angus, Stang
- CONTRAST: Gamification of Arm-Hand Training for Stroke Survivors – Jacobs, Timmermans, Michielsen, Vander Plaetse, Markopoulos
- A Trip into the Countryside: An Experience Design for Explorative Car Cruises – Knobel, Hassenzahl, Schumann, Lamara, Eckoldt, Butz
- “My Mobile Health, My Mobile Life”: Methods for Designing Health Interventions with Adolescents – Peyton, Poole
- Using Design Thinking to Empower Ethnic Minority Immigrant Youth in Their Roles as Information and Technology Mediaries – Fawcett, Fisher, Peterson, Bishop, Magassa
Papers: Co-Design with Users. I was inspired by the experiences with co-design on a big library project from Dalsgaard et al, saying how important it is to develop routines and standards when co-designing, and set up a uniform way to document and analyze the material.
Vines et al talked about the mechanics of co-designing, how pre-configuring the participants can also configure the outcomes. We need to think about which co-operation forms are native to the users, not the researchers. We need let users define the materials and setup. And: “Passivity is also a form of participation”. Hmm.
- Large-Scale Participation: A Case Study of a Participatory Approach to Developing a New Public Library – Dalsgaard, Eriksson
- Configuring Participation: On How We Involve People in Design – Vines, Clarke, Wright, McCarthy, Olivier
Special Interest Group (SIG): Enhancing the Research Infrastructure for Child-Computer Interaction – Read, Hourcade. A discussion group where everyone participated to discuss research methods and plans for the future.
- Reminder: re-read the book Evaluating Children’s Interactive Products: Principles and Practices for Interaction Designers (Interactive Technologies)
Other interesting paper: Playing with Leadership and Expertise: Military Tropes and Teamwork in an ARG – Peyton, Young, Lutters